The outdoor levels, of which there are many, are huge - stretching the Serious Sam engine (upon which the game is based) to its limit. Alpha Black Zero is built on a version of the Serious Sam game engine.Īlpha Black Zero is all about jogging. The game is designed to allow players to decide for themselves how to accomplish objectives, whether through patient, stealthy precision, trigger-happy running-and-gunning, or a brave mix of both. Missions are set both inside and outdoors, on a number of different aliens worlds. Players take command of a small squad of soldiers and battle through 19 levels of dangerous missions. tga (exported in Gimp with standardsettings)Įdit: with the right node setup the textures work fine in 3d view, just not in UV Editor wich makes working on UV maps not possible.Alpha Black Zero is a third-person shooter is set in the year 2366, featuring a story of conspiracy and corruption. The Compression type we use is DXT5, but I tried without compression too and well Blender 2.8 builds have no problem with compression types. It regardless affects all textures, made by me or others using different tools. I personally use GIMP in the newest version 2.10.22, but that image wasn't made by me but by someone I know of that he is using Photoshop. > Can you provide an example for this as well? How did you create those image files that are affected by the problem? Only in 2.83 the texture is shown correctly with click on **Color** in**Display Channel** options. In this one I made some parts of the Alpha channel white, to make it better visible > If so, please share the dds that fails. I tried different compression types and one without on my texture, but that didn't change anything. The Blender Desktop Logo image does work properly in all versions, I checked it out in GIMP to see if there is any difference. Is this only happening for DDS textures?
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